TTRPG:Skill List

See TTRPG:Skills for a description of how skills are used in gameplay.

This page lists all of the skills available to player characters in the Tragulus RPG. Expertise skills are marked with an asterisk (*).

Combat Skills
Axe - Axes are a cross between bladed weapons such as swords, and blunt weapons such as hammers. They consist of a heavy wedge attached to the end of a shaft, which is swung to do crushing or slicing damage against targets. Note that woodsman's axes can be used as tools, for chopping wood or similar tasks.

Blade - Blades range from the small, easily concealed knife and dagger to the massive, imposing greatsword. Bladed weapons can usually do either piercing or slicing damage against targets. Knives can be used as tools for cutting purposes; daggers can be thrown at short range.

Block/Parry - Blocking is done with a shield or buckler, while parrying is done using one's weapon; both are methods used to deflect or avoid damage from opponents' weapons.

Blunt - Blunts are defined as any weapon that does crushing damage against opponents. Most smaller blunt weapons, such as clubs, can be used to do non-lethal damage to opponents, tiring them or knocking them unconscious.

Bow - Bows range from the small shortbow to the deadly longbow; this category also includes crossbows, which are far easier to use for someone with little training. Short and long bows both fire arrows at a distance, whereas crossbows launch smaller bolts.

Misc. Melee * - Melee weapons that do not fall under any other category are included here; these include short and large flails, as well as the exotic triple staff.

Misc. Ranged * - Ranged weapons that do not fall under any other category are included here; these include blowguns, slings, slingshots, and hand cannons.

Polearm - Polearms are among the simpler types of weapons, consisting of a blade or point attached to a long shaft. Depending on the tip, they can do slicing or piercing damage. Smaller polearms such as spears can also be thrown.

Throwing - Throwing weapons range from specially made blades and blunt weaponry, to containers designed to break open on impact, spilling their contents.

Unarmed - Unarmed attacks take the form of either punches (i.e. boxing) or wrestling moves. It is very difficult to deal lethal damage bare-handed.

Magic Skills
Alchemy - Alchemy involves combining various substances to create something greater than the sum of its material parts. Such mixtures often take the form of potions.

Enchanting * - Enchanting refers to imbuing otherwise ordinary objects with magical properties, ranging from simple protective and illusory spells to unusually balanced or sharp weapons.

Illusory * - Illusory spells affect the mind of the target in subtle ways, causing them to see things differently...or not at all.

Necromancy * - Necromancy involves the summoning, manipulating, and binding of the spirits of the deceased, either in their own shade states or in physical vessels.

Psychiry * - Psychiry involves affecting the mind of the target in more dramatic ways, such as planting false memories or manipulating emotions.

Sorcery * - Sorcery refers to changing either the physical or metaphysical properties of objects so that they behave in different ways.

Wizardry * - Wizardry involves creating and manipulating magical energies to affect the physical world in often dramatic fashion.